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Underground Metro Control Room - WIP

Currently developing a scene based on the concept of an underground metro train derailment that has caused significant damage to a nearby control room. The environment is being assembled in Unreal Engine using high-quality 3D assets, including a subway tunnel, train cars, and control room props, which are being re-textured to better fit the narrative of the scene.

The project is still in progress, with ongoing work on asset texturing and scene detailing. Planned additions include flickering lights, door animation, emergency warning signals, and ambient sound to enhance realism and atmosphere. Cinematic lighting and an animated sequence will be rendered in Unreal Engine, followed by post-production in Nuke to further refine the visuals through compositing and color grading.

(Asset & Models downloaded from Sketchfab)